 
          your panoramic views, as the rendering in this colorless world
        
        
          is quite fast.
        
        
          Whether working with the fractal-based terrain or USGS DEM
        
        
          data, we can improve on the terrain data with enhancements
        
        
          that include creation of striations for sedimentary rock or
        
        
          adding boulders or extreme rock outcroppings. Displacement
        
        
          is the terrain simulator’s term for creating variances in the
        
        
          terrain. In my scene of Virgelle Montana, the DEM data did
        
        
          not have sufficient resolution to show the sedimentary stria-
        
        
          tions on the sheer cliffs along the Missouri river. I was able to
        
        
          add these features with the Terragen using a strata and out-
        
        
          crops shader. [8]
        
        
          As inspiring as even just the grayscale terrain images can be,
        
        
          the real fun starts when shading is added to the scene. Shading
        
        
          is the term for applying multiple layers of color to the terrain
        
        
          to simulate vegetation and soils. Again Terragen employs frac-
        
        
          tals to generate areas where color is placed, the color itself,
        
        
          and the addition of displacements to provide a 3D simulation
        
        
          of vegetation. The shading process is accomplished by layering.
        
        
          Just like the real thing, we layer-in dirt and then layers of vari-
        
        
          ant vegetation, depending upon the scene.
        
        
          Shaders have a number of controls for how shading is applied
        
        
          to your terrain surface. Slope and elevation provide key con-
        
        
          trols that affect where the shading layer appears. For example,
        
        
          you can filter a shader so a steep slope will not have grass and
        
        
          the underlying rock color will show through.
        
        
          A painted shader node provides ultimate control by allowing
        
        
          you to literally draw areas on the terrain where shader lay-
        
        
          ers should be applied. Control here is rather crude, but I used
        
        
          Computer-generated backdrops  - 7
        
        
          8. The top photo shows a rendering of the raw DEM
        
        
          file. The second image includes addition of fractal
        
        
          displacements to fill in the surface with more realistic
        
        
          texture. Finally sedimentary striations are simulated with
        
        
          special fractal layers, creating additional details.
        
        
          
            8
          
        
        
        
        
          MRH-Jul 2014