Although this scene is relatively shallow, N scale and its
        
        
          nearly eye-level height make it seem deeper.
        
        
          
            Rob:
          
        
        
          I would say so, for the most part. My first layout in
        
        
          Trinidad was totally freelanced. The only thing on it prototype
        
        
          were the town names. I did hardly any research, I just came
        
        
          up with a vision in my head of what I wanted and that’s what
        
        
          I implemented. It was later on I started leaning toward proto-
        
        
          type modeling.
        
        
          
            MRH:
          
        
        
          Why was that?
        
        
          
            Rob:
          
        
        
          I can't say for sure. Maybe it was my personality or maybe
        
        
          I wanted to be more faithful to the real thing. I know that free-
        
        
          lance has advantages over prototype modeling, but I wanted to
        
        
          do something that was maybe a little more faithful.