Although this scene is relatively shallow, N scale and its
nearly eye-level height make it seem deeper.
Rob:
I would say so, for the most part. My first layout in
Trinidad was totally freelanced. The only thing on it prototype
were the town names. I did hardly any research, I just came
up with a vision in my head of what I wanted and that’s what
I implemented. It was later on I started leaning toward proto-
type modeling.
MRH:
Why was that?
Rob:
I can't say for sure. Maybe it was my personality or maybe
I wanted to be more faithful to the real thing. I know that free-
lance has advantages over prototype modeling, but I wanted to
do something that was maybe a little more faithful.